A few stories, think about the saga of Starcraft means thinking about the multiplayer. The single player campaigns, although beautiful, have been over the years inevitably overshadowed by online competition. News about the Heart of the Swarm would be exclusively dedicated to single player have therefore led to a spontaneous question: how much are really important the setting and plot of the single player for fans of Starcraft?
The answer comes from Dustin Browder, lead designer of Starcraft 2: "I am extremely important and you say one thing: I think journalists end up with the talk mostly on multiplayer because this what their readers want it but I know for a fact that most players enjoy single player. Is there a big difference between what we're talking about and what we really are doing: a huge percentage of players buy Starcraft for the campaign and for the story being told. "
We are amazed. A huge percentage? "I don't know the exact data to memory", continues Browder, "but I know that those who prefer to play the campaign beyond the 80%". The gallant Dustin later stated not to be aware of how many players of Wings of Liberty (Italy Starcraft 2: Wings of Freedom) is limited to single player and instead appreciate the challenges online, but the issue does not change: perceptions of Starcraft as a purely multiplayer game simply not exact. For most players, setting and plot have a key role.
Heart of the Swarm, second chapter of what used to be a trilogy, then proves to be adhering to this philosophy. The change of perspective in favor of the Zerg and their central role in history has brought profound changes to the campaign of the game. You can almost speak of a RTS based on the presence of a hero. We speak of course of Sarah Kerrigan, aka the Queen of blades, aka the leader of the Zerg swarm, with a marked propensity for genocide. you to be at the center of everything and she the character that will check for the whole adventure.
Undoubtedly a major change, which in terms of game can be compared to titles like Heroes of Newerth or the Defense of the Ancients variant for Warcraft 3, but who here finds its ideal location in virt of detailed storyline that has at its core characters. And patience if someone has understood all this as a simple "training" sessions to more players.
The central character Jim Raynor's first chapter, but we are talking about a former official with a battleship and a bad character. Kerrigan whole another story. The entire race Protoss wants dead, as well as all domains Terran. Incidentally also the most powerful psionic creature in the universe, a girl can control any sort Zerg! As Raynor what we do? We jump from one planet to another stealing supplies and running guerrilla warfare: the life of a mercenary. As Kerrigan, well ... planets exist to be conquered and death only a minor inconvenience.
Kerrigan sar a constant in all missions. a general field that can reverse the fortunes of a clash and set the rules of engagement. "Kerrigan at the Centre of all activities that take place on the battlefield," says still Browder. "fun to have all that power. Raynor cannot physically contend against siege tank 27, Kerrigan's instead. inserted in context and at the same time allows us to create a new experience, so that the player feels really to get their hands on something new, to tackle new challenges with different objectives ".
From there we see in the teaser at the end of the first chapter the Terrans had tried to do away with Kerrigan, not without some fighting, but without success. In the Heart of the Swarm have a Kerrigan in the form "human", different from the version swarm infested previously, view and control the same as that of any other unit. The difference lies in the power it has.
Before each mission, his Battle Focus (i.e. the upgrades) can be focused on Specs Ops or Corruption. The two modes are both active and passive skills. The Corruption appears immediately that pi fun, at least in the immediate future, and can rely on powers as "Spawn Broodlings, which instantly kills any target unarmored generating from the corpse of a small swarm of tiny Zerg all teeth and claws.
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