I follow NeverDead with some attention about a year, since it practically without having seen anything aside from a brief teaser, I spoke with Shinta Nojiri, at last the Gamescom.
The reason of my interest very simple: If you are intrigued by a game whose heart a chance to end up literally to pieces, throwing its head in places that the body cannot reach, shoot enemies even when the arms are on the other side of the room, dressing up with never ending witty remarks and black humour, well, then the case changing craft.
The reason for this absurd gameplay is very simple: Bryce, our alter ego, a Demon Hunter who was sentenced to immortalit. Monsters can also staccargli every part of the body but, as a kind of Terminator 1000, he ricomporr with calmly before kicking their butts, demonic or simply li prender kicked and then riattaccher the leg to torso to save time.
As idea but put it in a video game can be a complex issue. This is why video games tend to rely on avoiding mistakes and their consequences, and death ... well, we could consider it an important enough to avoid. To resolve this problem, designers have decided to introduce into the equation d Arcadia, co-star, in spite of the vicissitudes of Bryce, not immortal for nothing. Keep it alive and kill all the demons who want, lose sight of a second and will be game over.
I don't know about you, but every time a game asks me to accompany someone, come read by extraordinary stomach cramps. I hate having to escort the scientist, the hostage or the truck of supplies of round; I hate having to wait while moving slowly for the screen and hate to see him walking in the midst of the seraphic shots without even trying to hide.
Fortunately the game far from being a sort of huge mission of this type, as Arcadia sa mind very well to s itself. Know when to shelter, when responding to fire and when caring after some coup too. And even in those times when protecting it becomes a nightmare, we are still in a game where you can beat an opponent by rolling like a human torso, so all in all the fun is always high.
There are two ways of losing pieces: as a result of a direct or interact with some very simple puzzle type when you launch your head into a hole in the wall and let it roll on the other side to turn on a switch.
To riappropriavi your body can make it grow back, if a given energy bar or full, and here comes the Nice, you will need to gather your limbs around the map.
The funny thing that there is no precise order to collect your puzzle. Using only the head you can take both arms, ignoring the torso, and staging an epic battle in which a Patel with two arms gets attacked by a demon three metres high. Or you can take an arm and a leg, or only the leg or arm, torso and head, in a frenzy of combinations that pushes to press the pedal of the absurd without tire so easily.
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