Released in 1998 in playroom System platforms and then converted to 12 in 1999 for the Dreamcast, Soulcalibur was able to carve out its own niche within the landscape dominated by the fighting game series Virtua Fighter and Tekken.
Certainly merit of compelling gameplay, of the many features available to fans and the chance to fight real brandishing sidearms, instead of using the usual bare hands. Although for the game to use Spears, or nunchaku sticks, swords were the true protagonists of the game, represented by Soulcalibur (the sword of good) and from Soul Blade (the evil).
Like any self-respecting fighting game, the series set in a world with his background, who grew rich in characters and events, but as often happens in these the script proves somewhat shaky.
Everything stems from a sword named Soul Edge ended in the hands of the pirate Cervantes, who for 25 years if it serves to capture the souls of those who venture on his trail.
Only joint action of Taki and Sophitia (a divine and a ninja Warrior) will stop the reign of terror of Pirate sword, splitting in two. This allows for the Warrior named Siegfried to get their hands on the hilt of the demonic artifact, which corromper his armor into Nightmare.
I could be here to tell you about all the rest of the telenovela (find any information on Wikipedia), but the fact remains that since then have followed various episodes and that Namco Bandai has unveiled in Dubai the new chapter in the series, Soulcalibur V.
Unfortunately the event was possible to attend only the teaser that seen below and Exchange Chat with developers, Project Soul. These stated that the game takes place 17 years after the fourth episode and the story of Patroklos racconter, the son of the aforementioned Sophitia, as well as the exploits of other historical characters of the series.
The fighting style of the protagonist will clearly inspired by the mother but the combat system in General will be more "lightweight" and elegant. According to statements by developers, in fact, Soulcalibur IV characters at the end results were too heavy and not very reactive, which was not entirely convinced.
Although the essence of the fighting remains unchanged, the moves will be more easy to execute and more immediate. Longtime fans of the series, fear not: for, the game will become a "button masher" without any strategy, and to those who showed some concern in this regard, Hisahary Tago replied that SCV is born by the demands of the followers of the series, which then would not be wise to upset a formula different from that desired.
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