Friday, July 29, 2011

Preview: Bodycount

One of the first-person shooter, as the game director of Bodycount, Andy Wilson, a market segment that should be approached with caution and lots of creativity.


The caution due to the fact that in recent years we have seen evidence of big muscle between the videogaming stage such as Activision and Electronic Arts, who fielded a heavy artillery of high development costs and dizzying marketing investments, of the order of hundreds of millions of dollars.


There you can relax even want to go out of scope-platform saw that on Xbox 360 and PS3 are trademarks such as Halo, Killzone, or Resistance, who have their backs covered very well.


Creativity above becomes then a consequence: If you want hope to succeed with a FPS, today, or climb into the ring against heavyweights or trying a trick that allows us to compete in minor categories. In this case, the where not brute force, ingenuity, and so reach the Bulletstorm and the Brink of the case, trying to make through innovation to the lack of investment millionaires.


With this In mind next Bodycount is the most classic of outsider, if true on one side while historic Codemasters nothing pu against the giants of Bobby Kotick and John Riccitiello, and that the other can't even boast glorious past in the context of FPS.


Behold then the Guildford Studio developers with a divergent thinking, trying to propose something new. Why, paradoxical as it may seem, today in first-person shooter, much less play it safe should not venture an innovation.


The path chosen by Bodycount was inspired in large part to the controversial Black, title released in 2006 for PS2 and Xbox, developed by Criterion. I say controversial because whilst the game published by EA came to speak for the innovations in gameplay (emphasis on distruttibilit environments, on realism of weapons and the calculation of the impact of individual bullets), on the other hand not torn to criticism that a fair average Metacritic to 79.


The interesting thing, for which there was behind that project a certain Stuart Black (his homonym col game was one of the most popular questions in interviews at the time), which then pass in Codemasters to start own Bodycount, who is then responsible for in the collective imagination as the spiritual successor to the above Black.


Unfortunately for the volcanic game designers left in November, the publisher of Dirt and F1 2011 3 to navigate to the ravaged City Interactive, author of some of the most ugly FPS of history that, thanks to the unexpected success, Sniper Elite to make things great (so much so that he acquired the license for the Unreal Engine 3 for its upcoming titles).


The fact that a game designer to abandon a game at the met opera, not a good omen, especially that of Black you add other defections, which executive producer Tomas Gillo and general manager of the same studio in Guildford, Adrian Bolton.

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