When a developer to work on the new chapter of a famous series States that "will be made substantial changes to the formula of the game", often the only news that there is a pointless option that is soon forgotten (or criticism) by players. This is not the case since the team has really changed this time Reflection.
Driver: San Francisco starring the super cop Tanner, returning from a long coma that got a very interesting ability: can "abandon" his body and move to that of any other person is driving a car.
Driver is therefore a step in the pure imagination and if this is not a real change, we don't know precisely what it might be.
The game theory would go out in late 2010 and early 2011, but the date was moved to September this year. The latest updates on the game date back to just under a year ago, when we discovered that the particular game mechanics underlying Drivers: SF was christened Shift.
The "plot" will start exactly where it was concluded that of Driv3r, the archenemy of Tanner, Jericho, ready to catch his rightful sentence to life imprisonment. Of course, as surely you have already guessed, the justice shall not be in its natural course and Chievo suffer first defeat will earn an unexpected (and undeserved) freedom thanks to an ingenious plan that involves acid pills and rocket launchers, but of this we'll talk about another time.
This time will not be only Tanner and Jericho the protagonists of the scene. As the game's title suggests, the city of San Francisco will be the true heart of the gameplay of Driver: San Francisco. Near it were a living being, synchronous scrolling us players in a flurry of events and an endless maze of roads more intricate and spectacular.
The development team promises speed and smooth in the game engine, which will (hopefully) fixed at 60 fps, even in situations more perturbed. Avr traffic plays a key role and will at the same time, our best ally and most difficult obstacle during the adventure.
Some of the trademarks of the series will return, as he chases in narrow alleys always pi to Handbrake and the generous shedding of rubbish bins that have the misfortune to meet our trajectory.
Returning to the infamous Shift, this skill will return useful in single-player as much as in multi. Each "step" from one car to another will be highlighted by zoom and svolazzamenti scenic camera, and the power in question can be upgraded throughout the game, taking from time to time increasing possibilities of customization.
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