Often the service Xbox Live Arcade hides little gems that nobody would care, but they deserve much more attention to the most important and noble titles.
One of these was the Supreme Braid, who recommend it to everyone to recover in case didn't have done so far. Gi that are elongated virtual shopping and bought also The Adventures of Shuggy, that just looks at Braid look in terms of gameplay.
I must admit that when this game out on XBLA I was one of those that, superficially, the baptised as the usual action-platform without special attractions. I was wrong, all right. First, I had guessed just met like d membership: Shuggy (I will call cos d now onwards) s a platformer, but with typical mechanical puzzle game.
How many puzzles of the past, and recently, the goal to complete a disarming simplicity, and in this case is to retrieve all the Green jewels present in levels. Obviously between saying and doing something Middle c, but this time not the sea bens the usual plethora of enemies and obstacles to avoid, you also add specific rules that often add extra flavor to simple basic recipe.
Each stage does not last more than 1 or 2 minutes, indeed, in some cases there is faced with challenges that can be completed in a few tens of seconds. The thing that makes them irresistible variety of situations, sometimes tremendously bastarda but more than enough to pass the time that the player almost without noticing it. I myself am barely managed to break off from the pad after nearly two hours of play!
Some levels (there are over 100 for the single player) put in front of the player seemingly simple challenges that have proved much more difficult then, sometimes too. This one of the few flaws of a title that otherwise would prove line is perfect: some levels, especially by the met game onward, difficulty reaching peaks of very high, especially due to the many variations that developers have submitted.
Among these we find the possibility of rotating parts to reach the gems, use a variable number of clones of the protagonist, to use a rope to wrap platforms and much more. The variety is certainly not often the problem and figure out what to do but do so without going to beat somewhere.
This, unfortunately, precision jumps doesn't help much. In more than one occasion, a slight delay in response to this simple but essential command represents the difference between success and failure, but fortunately there is soon the habit.
The temptation to replay levels to improve their time (and perhaps unlock some Goal or Trophy in pi) makes very long single mode. To this must be added a multiplayer component, represented by other 36 levels for the co-op for up to four players, unfortunately only available in local mode, and the Challenge that puts the one against the other participants in a sort of mini-tris-style game.
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