After a faithful relationship duration of 16 years, Sony and Insomniac Games have decided to reconsider their relationship and see other people ".
Part of the glorious history of PlayStation and PS2 was made by this company of talents, which led to several chapters of the series Ratchet and Clank, Spyro &. Since last year, Insomniac is committed to the development of multiplatform titles (one of which, still mysterious, for EA) and also the eye has wrung the world mobile and web thanks to the newly created Division "Click".
There for a series that is for the exclusive prerogative of Sony and Resistance. Since the dawn of the third generation of PlayStation Home, this saga has delighted millions of players, improving with each new release.
This third installment promises to go even further and further swell the already considerable sales of previous episodes. The expectations of fans and critics are very high, perhaps the most high since Resistance made its debut in 2006/2007 biennium.
The history of the game this time sees protagonist Joseph Capelli and takes life in scenarios much more devastated than those seen heretofore. Humanity now on the brink of extinction and the Chimera are preparing to deal a decisive blow.
The boys must have seen several Insomniac movie catastrophic and sci-fi lately, since this seems to be great Resistance 3 inspired by films like The Road and District 9. The bleak "intimacy" of the film starring Viggo Mortensen "Aragorn" form a perfect combination with the atmospheres of the feature film Neill Blomkamp.
The general tone of the game looks very different from that which had characterized the two previous adventures, but it does not mean that the rate will be lower, but ... According to the development team, Resistance 3 avr simply a different pitch, but the variety of situations and plot twists are considerably more.
The intention to create a sequence of mixed emotions for the duration of the game, which make the player feel "as if it were on a roller coaster", which alternated apparent calm others to absolute frenzy. We are therefore in sharp contrast to the other saga for the PlayStation 3 exclusive FPS, Killzone. The third chapter, released a few months ago, looked for a trip to most any speed on a tank rather than a roller coaster.
According to lead designer of Resistance 3, Drew Murray, "the intensity of battle still greater if every now and then is given a break".
"Turn up the tempo and lower pi for hours mean grant time players to get used and adapt; If you alternate between high and low ' surprise factor is much higher ".
According to Murray, previous Resistance also had this problem, and for that reason you chose to change his approach in this new chapter. In one of the first levels, for example, we will have to negotiate for a couple of minutes the waters of the Mississippi, quiet and calm. Almost nothing will happen and we should pick up the tension of the player always pi, until the inevitable firefight that arriver sudden as lightning.
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