Let us tell the truth: the vast majority of fans of shooter you're not tearing their hair while waiting to get their hands on Red Faction Armageddon. After the glory of a few years ago, the latest releases at all justified prevented a brand interesting in terms of plot, setting and gameplay, to overrule the competition more or less noble.
Yet Red Faction Guerrilla was the classic example of a pleasant surprise that struck all as regards the devastabilit of a particular setting and gameplay, which led him to sell a good number of copies.
After two years there try proposing the Volition fourth installment of the series titled Red Faction Armageddon, in which changing completely the assumptions on which the series remained in the same context of a Mars destroyed by a terrible civil war. Only this time, instead of more fragmented between brothers Martians, we will have to face a horde of aliens intent on invading the red planet, even in multiplayer.
Here, in fact, we will analyse in detail the cooperative of Armageddon that multi, in spite of that proposed in the past, will not be competitive but cooperative. The Invasion in fact meant to put one, two, three or four players against countless waves of trying to dismiss these xenomorphs, cooperating in better situations that the game puts us in front.
These sessions of the game are inspired by the events that will play in the singleplayer mode: as specified by the manufacturer, the associated Roje Smith motives behind a radical choice cos it throws overboard all the experience acquired and the public with the multiplayer Guerrilla, are numerous and well weighted.
"For Armageddon, regardless of the mode of the game that we wanted to introduce, the central point of production was certainly the story and multiplayer for this also would have to be functional to the concept that humans are fighting to free Mars by creatures who have invaded.
The choice of creating a cooperative multiplayer features single-player element was therefore obliged, even to our precise willingness to fill the gaps in the narrative that the player would leave behind. "
Playable missions allow extensive customization possibilities in terms of equipment: before launching into the fray can put hand to a well-stocked armoury with extreme accuracy and choose which combination of instruments of death bring to address the level chosen. Since then lobby you can see that the component will be very important tactic since, to the high levels of difficulty, cannot think to survive if not divide tasks and armament with great insight.
Excellent and abundant assortment, and derives almost entirely from weapons present in singleplayer but you have to say that, especially for special weapons (beautiful black hole generator) Volition is given a lot to be done by obtaining good results also in terms of balance, which returns very balanced matches both at the beginning of the hordes is at the end.
To a layman, the gameplay may seem a simple variant of that seen in action in Gears of War and instead just twenty minutes of resistance to the last bullet to realize that there is a lot more than it seems. The difference made essentially from the combination of the unlockable skills and devastabilit scenario that can be used in various modes to their advantage.
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