The intense and rich experience open-world set-up by the boys of Suckerpunch stup not only for the basic and interesting concept for a fascinating storyline-remember the final scene? -but above all for the chance to deal with the events in the manner deemed most appropriate: by good, to ensure the safety of the inhabitants of Empire City, or "infamous", thinking solely and exclusively to its own interests.
Given the success of the first chapter of the franchise, a sequel was predictable and obvious, but the question that we all, from the official announcement, always one: inFamous 2 will just "more of the same or a masterpiece that can capitalize on the strengths of its predecessor to further elevate the standards of the franchise?
The answer is strangely a middle ground between these two "extremes"; on the one hand it may in fact be denied that the experience both structurally and conceptually, similar to that of the first inFamous, but on the other it is impossible not to notice how many are the improvements made by the team responsible for the project.
Since the first few minutes anyone who got to play in the previous chapter you hear it basically "at home" despite the change setting, past the gloomy streets of Empire City to sunny New Marais, a metropolis of Vice fall now in the hands of a militia army, where Cole is preparing to meet a scientist who seems able to provide you with the power to fight the much chat Beast.
The story of inFamous 2 resumes in fact exactly where it was interrupted the first chapter [eye to spoilers if you haven't completed yet]: after defeating Kessler who knew of the impending enemy that threatens the survival of the whole population, Cole and his inseparable friend Zake make acquaintance with Lucy Kuo, fascinating undercover agent who seems to know all the details of the impending attack of the beast; the latter invites you to reach New Marais, where lives a famous scientist who should be able to amplify the powers of our Cole ... but something goes wrong ... something always goes wrong.
After an initial introductory phase, once more than anything else to enable us to become familiar with the dynamics of the game, Cole is in fact a ritrover apparently hopeless situation, accomplices meetings that nothing short of "unusual", the costringer have to take, as usual, very difficult decisions.
The moral alignment system, one of the most interesting feature of the first chapter of the franchise, was reproposed in inFamous 2, but this time choose a side will not be easy as pi cos in the past; compared to the previous adventure, where there was a clear distinction between actions "good" and "bad", this sequel offers a lot more rich quotidianit facets in which not always we might be able to understand the actual consequences of our actions.
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