Wednesday, July 27, 2011

Review: Ape Escape

I still remember when played for the first time to Ape Escape. I continued to follow the series for a while but in the long run I tired of it. As nice or funny, one needs to innovate or risk to the end of the famous fish left in the fridge for three days. Switching to other console (PS2 and PSP) did not change pi from time things, if you exclude some party game and a RAID on Eye Toy not certainly unforgettable.


Now, after many years, I'm back to grips with the evil primates, who decided to take a trip into the world of high definition and which have also claimed for their return (triumphant?) you use the PlayStation Move.


In fact the device Sony seems custom-made for the gameplay of this series which, remember, blend classic mechanical platform to wild hunting trips to monkey, in which it must use a variety of gadgets to make sure that prey on duty did not escape.


Since the first Ape Escape had the merit of the world to discover the use of double-stick, Sony must have thought that there was no better game to revitalize the Move, which lately is taking a little too much dust on the shelves. The pi theory that designed right, but as you'll soon realize it was at the height of the initial idea.


I wonder why make a shooter on Rails (also extremely static) like this when once would be enough to regain the original formula to do something interesting. You read that right, unfortunately: Ape Escape didn adventure that one would expect but a simple title structured extremely stiff which makes the usual mini-challenges and toys her heart.


Structured on some levels, the game requires the capture of a small army of monkeys, but the lack of any freedom of movement causes that this is all nothing but fun. Each stage has a different number of obstacles and enemies to be deleted, and almost always ends with the classic battle with a boss. I must admit that for the first half an hour I almost (and I emphasize the almost) enjoyed it despite the initial disappointment, but soon the monotony of the gameplay and ripetitivit situations have taken over.


A real shame, especially when one realizes that this time the Move moves (excuse the pun) with a precision and adapts perfectly to the weapons available. This maybe the only point in favor of the game: despite forcing myself I can't find other, even in technical and in Ape Escape reaches barely enough, if you exclude the funny movies d intermezzo, made very well.


Usually, at least, the shooter on Rails provide a rhythm quite tall, which forces the player to maintain high concentration and maybe it will convince you to play at other times to improve your score or performance. In this case the only desire you have after you are finished (and before) to relegate him in point pi unattainable bookcase, then forget it as soon as possible.


Among the other, as if all this weren't enough, I have no memory of a game so short (we are around 5 hours) that I gave the impression of being much too long. The three mini-games which you unlock would, in theory, the task of extending the experience but are interesting and lively as the main mode.

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