Rayman Origins does not adopt an old school approach to game design just because a 2D platformer based on an old mascot Ubisoft. old school because damn difficult. Maybe we're not at the levels of Demon's Souls, but certainly more inclined to bacchettarvi fingers and laugh at your lack of skill, rather than provide you with a free ticket to get out of prison, as a Prince of Persia.
He dies in Rayman Origins, you die often, but a small price to pay for a title so joyously messed up, so exquisitely playable.
Left behind the Rabbids, Rayman ready to go back on his favourite territory, the platform hard and pure, possibly assisted by one or more companions in cooperative mode, an adventure entirely hand-drawn and created by UbiArt, a new French giant's software platform.
Apparently, this suite of tools allows designers to assemble a 2D game with half the work, and there you designers of Ubisoft Montpelier have created the game experience which pi approaches a LSD Tablet swallowed to Cartoon Network.
The artistic vision of Rayman Origins simply fabulous, but not the us that paints almost for nothing. a world made of thorny bushes, dangerous jungle and funny creatures from the wide mouth. a place where horrible monsters rubbery bottom wells are slippery, where plants have huge mouths and noses even more serious.
Since the first look at the style seems perfectly in line with the European tradition of cartoons, and I found adorable. But the most beautiful thing to see it in motion because when Rayman bounces, stretches, jumps, falls and beats her, throughout the brilliant beauty of your HD TV, I think you stupid to have forgotten too soon the good old 2D platformer that once filled your days.
Of course not to worry too much of the reasons that led Rayman in the midst of this mess. Everything takes place in a dream world, the Glade of Dreams, created by a dreamy creature where the Electoons, bugs good and harmless, they are transforming in bad Darktoons, and c need our hero without limbs to resolve the situation.
If it seems absurd, know that only an excuse to scaraventarvi straight into very detailed gaming environments, with as many as 60 levels from 12 different locations across and to explore.
The scenario will not be the only thing that Ubisoft will vary. As a sort of Mario Galaxy in 2D, this title promises to be a magic cylinder full of ideas and different situations. And if the moment before you're swinging in a jungle of giant hands that act as lianas, soon after you'll sail through gorges and Rapids, slipping to a waterfall, avoiding the ravenous fish that inhabit the River.
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