In a year that there be some Miss shooter action epic tones, appeared immediately obvious that the greatest danger to Space Marines would have been his time out. The risk of not being able to emerge from the crowd, trying at the same time to conform to what you expect from a title of this caliber and the canons of the genre, high.
We've got to give it a look at gamescom last year, and now the time to understand how this long-awaited (at least by me) title is addressing this problem.
The first answer that we can give that Relic has reacted with class, irony, and a bit of pride, to those who have dubbed the game "Gears of Warhammer". The comparison has apparently flattered them, but does not end here.
For sure, while Gears of War nears strode toward a final memorable, which conclude a saga not known for its ironic tone, a breath of irony, associated with the healthy ultraviolence, is certainly a nice addition to the landscape of the future.
Four levels demonstrated by Relic. In the first, "Best Laid Plans", the objective to conquer the control room of an enormous crane which stands high in the sky, and that is the key to activate your enormous weapon of mass destruction, which is produced on the planet.
It all starts, as required, with a small introduction to the basics of the control system, where we'll just explore the scenery and hold off the first waves of Orks, relying on our tools of the trade: the sword-chainsaw and fido Bolter. But what seems like the usual routine run-and-shoots is soon turned upside down when the floor collapses, and we buried within the industrial complex into an inferno of pieces of metal, broken glass and bullets.
Since the first minutes of the game that it aims to double the number of corpses of Rambo, Commando and Black Hawk Down combined. You will arrive on enemies on every side, in waves, more numerous and increasingly angry, not only increase your fury. And when the sar of the fury, unleashing a full series of particularly devastating attacks.
Many corridors and after several gunfights, you reach a group of fellow soldiers, with which you will get a taste of the potential of Space Marines. In fact, some Orks will equipped with rocket launchers, and while your colleagues you will alert you of incoming missiles, so that you can make them jump with the heavy Bolter, your trench subir a attack on every front by a horde of greenskins. Jumpstarting, adrenaline-fueled action nonstop, a very, very funny.
This is also the point where it appears that there still need aggiustatina, especially to make the player more conscious detail less exciting, such as your stocks of ammunition.
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