I don't know about you, but I have always preferred Luigi to the more famous Mario, and by far. A bit like I always did cheer for "losers" Donald Duck and goofy rather than "winning" Mickey Mouse.
The brother of the popular rock star couple Nintendo has always been part of the nerd in most games where was co-star; in the intro of the various Mario Kart, for example, always ended up losing by a whisker from his brother, and in the adventures of torque outputs on DS always been teased by the other characters ... in a even called him "the box" for nearly the entire duration of the game.
The only real opportunity of recourse, the sympathetic Louis had on the GameCube with that little gem called Luigi's Mansion. The adventure of our nice friend Ghostbuster was for many the game launch of polyhedral Nintendo and all those who have proven they cannot help but take it in my heart. It was epic and innovative as the two Mario Galaxy and didn't bring big innovations like Mario 64, but deserves a place of honor in the history of the big "no".
At A distance of about 10 years, Louis decided to play the role of catch-ghosts and do so with the contribution of the third dimension of the 3DS. The presentation, and relevant evidence of recent E3 has, fortunately, revealed that the style of this second adventure not distaccher much from the original.
At the helm of this command are the Next Level Games, who in the past has demonstrated good talent in bringing back into vogue "old" franchise with Pilotwings to 3DS and Punch Out! For Wii.
Alongside Louis will still schizzatissimo Professor e. Gadd, inventor of the vacuum cleaner that allows Luigi to trap a large amount of ectoplasmiche objects. Once the sar this weapon that we have for almost the totality of the game, but developers are also putting together a lot of new ideas.
The first of these will obviously represented by control system, which was adapted to portable Nintendo in a virtually painless. With two dorsal console keys activates the aspira-specters and you suck on objects at various levels.
In this regard, Nintendo has promised to fill the entire experience of Luigi's Mansion 2 with tons of bonuses and extra hidden, which will however be unlocked for great imagination and "inventive" on our part.
The presence of a single analog on 3DS put developers in front of a small obstacle-in the first chapter, the GameCube, you needed two stick to move respectively to aim with Louis and the aspira-specters.
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