"My name Rein, Lieutenant Aldo Rein, and I serve eight soldiers". Except that the soldiers involved are "only" four and that none of these named Aldo Rein, the first few minutes of the new chapter of Brothers in Arms would inevitably think about an unexpected tie-in of the award-winning film tarantiniana.
With an army of four guerraioli furious and nothing emotional by the sight of blood, endless hordes of Nazis from reduce to shreds in the ways most unthinkable and a dose of humour not typically English reminiscent atmosphere of Bulletstorm, the fledgling creature of Ubisoft and Randy Pitchford (Gearbox) marks the first real tipping point of the famous saga FPS.
It is evident from the beginning of each velleit the abandonment of war realism in favor of an approach more frantic and voted the spectacle: the tactical manoeuvring, the ruthless Quartet of Furious 4, are little more than a pointless option.
The story, told by a narrator histrionic verve, are set in 1944 in the heart of the Third Reich. Getting around the strategic location of Germany whose days are marked by explosions, corpses and rivers of beer in pubs of infima League, our four unusual heroes mark death and destruction among the Socialist army, fueling legends and myths about their ferocity that grow day after day how the cuts on their heads. Can a simple Quartet of glaring soldiers decide the fate of the entire second world war, only against a fierce Nazi army like that?
The work of Ubisoft as a shooter and rhythm that part with the foot on the accelerator, characterized by a more natural vocation multiplayer that hard-coded into the design of the characters: it's impossible to predict a four-player cooperative mode, which in this way can fully exploit the features (and strengths) of their furious, alongside the inevitable solo adventure.
The title denotes a distinctive stylistic matrix, that dance between hilarious stereotypes and cinematographic hued far-fetched suggestions and grotesque. Pi that natural recognize in each of the furious a model or a character, exasperated by drawn properly, belonging to the universe of celluloid.
Montana classic Hulk all muscles and little brain, able to take off each enemy with a punch well, skilful in managing dealt heavy weapons (first of all, a huge railgun) and morbidly drawn from the use of the chainsaw. Chok appears as a steam punk version of last of the Moicani, with a large Crest not exactly in line with Nazi-era fads and a penchant for throwing weapons, such as the deadly tomahawk.
The shootist archetype Crockett is par excellence the Texan trigger-happy, with cowboy hat glued to head even in the most challenging situations and the inevitable leather boot. Last but not least Stitch, codenamed The Fixer, an "oldie" by crowds and face furrowed by a deep scar that, from what we have got to observe, seems to be the most lethal and unpredictable element of the group.
As anticipated, Furious 4 son of far-fetched situations and verging on the absurd, departing completely from those dictates of realism of war that have always characterised the series Gearbox. Get ready to Nazis equipped with jetpack, powerful weapons "electric" precursors of pi latest taser and, especially, to visitors free blood increasing further the aftertaste "Tarantino" of the entire production.
In the presentation that we witnessed, a mission which is located around the main adventure met and played cooperatively by the development team, our handful of Heroes infiltrated in a city teeming with Nazis, in the midst of a festivity with lots of fireworks and Ferris wheel.
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