The first thing that strikes the Sony NGP are dimensions. quite a bit bigger than the competition and the touchstone which lends itself better in the history of the portable console, one with the glorious Atari Lynx.
certainly an association that Sony would prefer to avoid, in conjunction with the more obvious with the iPad. The 5-inch OLED screen of NGP can certainly rivaling that of the Apple device and although the resolution 960x544 not based on comparison with the Retina display of the iPhone 4, still light years ahead than that adopted by other laptops.
The colors to 24 bit are rich and deep and the size of the screen somehow justifies the size impractical, given that most of the space occupied by the display. Will miss the Fireworks stereoscopic of 3DS, but there is not enough because a lack important, and this without counting the ACEs in the sleeve of the NGP.
The touchscreen, as well as the touchpad, it works with the same precision as those offered by Apple and the OLED display remains impeccable even after fierce of fingertips rubbing sweat many games seem to require.
The pad back almost inaudible, although slightly inconvenient to use. Offers some interesting options for developers, as suggested by the first line-up of software created for the console. NGP does not disappoint expectations, although unfortunately the triggers are analog rather than digital.
About functions impossible not to mention the long-awaited dual-analog stick. At first glance, you have the feeling that they are deceptively small and that the convex shape causes sliding of inches; also seem to light and little full-bodied, raising concerns that are not able to provide the resistance needed.
All concerns are immediately swept away after only five minutes of frantic movements with Uncharted: Golden Abyss. Just get us a little bit hand to discover that little stick do not meet our expectations.
It will be interesting to see how they will act with more traditional gaming experiences. The anticipated Call of Duty metter really test the monitoring system, but for now the challenge launched by Uncharted pu said quietly.
The NGP will never comfortable as those of a DualShock-same dimensions of the device and the contortions that are sometimes requires a try-but still adequate support for the third-person shooter. In short, no doubt that the NGP is able to provide an experience comparable to that of the PS3 is not under discussion, and any doubt is dispelled by Uncharted, but also from wipEout, which compared with counterpart for PS3 comes out pi that dignity.
The real question if players really want that kind of experience from a portable console, especially bearing in mind that the market unrecognizable compared to that with which we confront the PSP six years ago. There are still no information about how Sony aims to address the demand for games hit and run or how you fit the Minis, but some clues you can derive from the first games of the line-up.
If Sound Shapes represents a premise, then the NGP favorir the arrival of other gems of creativity that will exploit the potential of the console. An example Riff: Everyday Shooter by Jonathan Mak, who continues in the direction of his predecessor on the PlayStation Network, carrying the rhythmic abstraction to the platform.
The levels include buttons, backgrounds and colors solid lines. Every object on the screen corresponds to a musical instrument that is part of the minimalist soundtrack: it seems to play on an abstract framework Rolando of Mondrian, with the player to move a blob from one level to another, all compounds from a single screen. The real charm of the game, however, is in use that is made of music.
In each screen a Sound Shapes music interactive where intonation is defined by the position of enemies and platforms. very funny when you browse the creations of developers, but the real wonder is in user-generated content.
Here the screen touch offers the best, providing an agile and natural interface for working with a simple suite of tools. The final result in the creation of levels and in the musical composition.
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