Wednesday, July 20, 2011

Child of Eden

For years along the wonderful trail Mizuguchi of experimentation. Space Channel 5, Rez, Lumines, are just some of the titles born from the mind of this brilliant musician/game designer, offering unique experiences every time.


The power of current generation consoles, however, allowed to go even further Mizuguchi to create synesthesia perfect music, images and sensations, for the first time in an unreleased controller free version.


After the birth and evolution of the project called "Child of Eden, we are finally here to tell you of the full game, now in preparation to be readily spolpato with .greed.


Child of Eden experience usable in many different ways. Initially presented as only for the creature, this artistic gem Kinect been shaped to suit every kind of player.


From the options you can choose between different control systems, two designed specifically for Microsoft camera and a third more traditional, perfect for gamers too tied to the joypad and his reassuring keys ' physical '.


With the Mylar everything is based on the movements of hands, different depending on the configuration chosen. The standard requires you to move right in front of the screen to frame up to eight targets simultaneously, and then shoot through a little forward movement of the limb. Controlling the viewfinder with his left hand, instead, you access the rapid-fire mode, perfect for getting rid of groups of enemies or of a whole host of missiles.


In times of greatest difficulty, when enemies on-screen are really too many, enough to raise both arms to the sky to use the Euphoria, which is the most classical of smart bomb.


The second variant of controls for Kinect (not recommended if you are playing in the presence of many friends talkers in the room) is based on the same principle, only that to go from one weapon to another must beat once your hands.


Regardless of the configuration, the controls are always quite reactive Kinect and precise stipulation be a proper distance from the screen. Also, finding the optimal location for, sometimes happen to fail to reach the corners of the screen and, above all, to be hampered by mild (but sensitive) lag.


Relying on the pad, instead, everything takes on connotations with the traditional pi stick that controls the cursor, the button associated with the lock-on, the X button for the rapid-fire and B for the smart bomb.

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