Saturday, July 30, 2011

Metro: Last Light

How many places you can imagine more sad and disturbing campaign Ukraine? Unless you have participated in the Napoleonic troops retreat after the defeat against the Russians, unlikely that you can give an account of how such a place can be depressing, especially in winter.


This at least the opinion of the Executive producer of Metro Last Light, following the acclaimed Metro 2033 which had established itself as one of the best shooter of 2009 Christmas season. With a setting like that you could not think of changing location for a resort sunny; in fact, this official also set in followed Russia in a future postatomico who sees the human race confined into the subway tunnel to survive the radiation that have devastated the surface following the classic nuclear conflict.


The title of the game actually does not match that of the second book by Dmitry Glukhovsky who gave birth in the first instance in Metro 2033 and that is, with little imagination, Metro 2034. Despite the name change, the conditions for another game horror fiction there are still all seen that, in addition to setting, remained essentially identical to many other aspects that had made the fortunes of the original game.


The first concerns the setting of this adventure which sees different factions of humans still grappling with a civil war which devours underground game company in the name of increasingly scarce resources. Unique opportunity to unite in these cells made mad by hunger and cold data from mutants that inhabit the surface and that every day more begin to invade sections of underground more vast. This not only because their stomachs are empty as those of the Russians which Chase but also because of an unexpected climate change; more often he ventures to the surface begins to see the rays of a pale sun would start to melt the ice of nuclear winter.


Also the gameplay seems to be an evolution similar to s itself but with attention to detail that will satisfy those who felt particularly raw mechanics of shootings of Metro 2033. In the demo that we could get our hands the player has the chance to participate in some sort of punitive mission aboard the classic change launched at full speed, for the exchanges of the Moscow metro, shooting everything that moves.


Now the system is intended, the reactions of the enemies and the smooth action of the game seem much better designed than in the past, an obvious aspect even in change, reload weapon and aim using the ubiquitous iron sight. Also the layout of the UI much more functional than ever before with a weapons inventory management and much more rational.


From one point of view it almost seems that in the Last Light gameplay Metro signs a change of mentality in the management system aims which brings the simplicity of Stalker (with the first game where Meter had something to do at the conceptual level) at the brutal execution speed and smooth F.E.A.R. (the first); the overall effect of shootings and fights much more brutal than ever since the first sketch of blood on the walls can create the right atmosphere from survival horror that the limited ammunition available to manage to keep alive any longer.


And opponents? Fear not, in this second tour of Moscow the next day, you can only source abbeverarvi scenes scriptate saw that artificial intelligence evolved independent not definitely in strings of 4A.

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