There are games that, irrespective of their actual quality, are printed in memory of fans and the industry. Often it is good that productions in addition to their actual quality sell well also thanks to an excellent marketing support. There are others who, for the fact of not being able to count on adequate hype, passed almost unnoticed. A description of the genus adapts perfectly to the characteristics of Men of War, RTS/tactical enlightenment published in late 2009.
As mentioned, the lack of initial support had generated little interest to the point that the reviews contributed to this shortage: the presence of some programming problems that actually made little playable in both single MoW, and multiplayer. Considered the fact that all the time Eurogamer.it not l had reviewed, we recover the time lost confirming as below independent production zest hiding a little masterpiece. Fortunately, Word of mouth and the intrinsic quality of a game anachronism from the point of view of the difficulty they managed to keep up the interest for this title at the community of fans of real-time strategy.
The best qualities of Men of War, that recreates with detail the battlefields of World War II by Russians, Americans and Germans, are the outstanding flexibility and depth of gameplay that allows you to manage a few clashes between soldiers (with even the inventory of weapons, grenades, ammunition and equipment carried) with direct control of a single weapon, up to pitched battles between platoons of infantry tanks that blendarmored, artillery, and a dash of aviation like no other game could do so far.
A structural complexity never seen that makes it seem like Company of Heroes its watered down: all for the price of a system of intuitive control but very challenging because we need to give the best able to manage regulatory compliance and effectiveness with dozens and dozens of single-soldier unit, from the company of tanks.
Men of War not a game for everyone who managed to go beyond the appearances of granting title to little aesthetics, he could take other positive aspects such as a multiplayer that, like the single, can give countless insights on simplification of the modern RTS constant.
As mentioned at the beginning, the launch phase was certainly not free from problems relating to the latency of the players involved and several programming bugs that have characterized the immediate after sales services. After reports of loyal Russian community (which had opened the very first beta of its marketing) the situation considerably improved and in the span of about six months, you can say that the basic infrastructure of the multiplayer was consolidated at the right point.
Given the complexity of the battles, unwise to everyone today engage in matches by more than four players, especially if without performing connections: However, when everything is working properly the multi of Men of War a true spectacle for the eyes, unprecedented in terms of complexity of the gameplay.
A nice addition to the already present and usable factions in multiplayer (American, Russian, English and German) was the Japanese army, great for giving life to fierce clashes reissues in the Pacific: this feature came only some time after release thanks to one of the many updates that have proposed new content too.
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