An expansion for Eve Online was announced for the first time five years ago and finally, after many vicissitudes, had seen the light of a few weeks ago, entering for the first time the human avatar in a game that so far focused only on battleships.
But what should be a historical moment became really a crisis which does not seem to see the end, fed by the uncontrolled spread of internal documents: a suicidal attempt to monetize than what has been described as internally a hen that lays golden eggs and a way of resolving the only team that has caused anger and consternation within the community.
Well see we're not talking about anything dramatically new: Eve Online there has in fact used in the years to these theatrical shots and precisely this continuous succession of strong emotions that helped keep up the appeal of this game after all this time.
For example, in 2007, a developer of location abus within CCP to get benefits for your Corporation; or, more recently, some felt outraged when the elected representation of the players in-game, the so-called Council of Stellar Management (CSM), reveals their intent by CCP to focus its attention on developing other projects rather than to create new content for EVE.
But then, when the protest began really?
"The crisis comes with an internal document that discussed how to increase profits at the expense of users."
Aside from a small controversy in last month, due to the announcement of the introduction of a price of 99 $ for the use of public APIs, an internal document state when the study was circulated online, where they discussed plans to increase the gains arising from the game, the players began to mount.
People already shocked for 70 dollars needed to buy accessories for your avatar, have been shaken by the proposal to extend the micro transactions far beyond aesthetic objects, cos to tap focal elements such as ships or munitions. Apparently the intention seemed to be to squeeze users of Eve Online to fund other projects, as that company's Dust 514 that, coincidentally, sar supported by micro transactions.
For example, in a note distributed to affirm that must incorporate, in order to increase revenues, an economic model based on the sale of virtual goods. Revenues which will fund other titles, revenues for its developers, revenue for you too. In practice an explicit admission that a public discussion on the subject would have been impossible because of fear of being put in the pillory, cos adding fuel to the fire. But the CCP has never responded directly to criticism arising from such claims.
We must not make the grass a bundle: while the silence lasted, one company employee software house managed to escape the wrath of players: John Turbefield, described as the King of the spreadsheets from the research and Statistics Department, argued the opposite view of the problem, warned against the growing discontent of players due to their double payment was requested. And so while fans smoke of anger, Turbefield carried in glory.
Even the numerous appeals of software house to remain calm and seek dialogue have unfortunately ran, due to the distinct impression that the conversation is one-way, so that you are wasted in these weeks the protests inside the game world. Protests that are causing stress levels within the company above the levels of guard.
Jita slightly the cauldron dov can find all the good and the bad of Eve Online: scams and suicide attacks against ships carrying valuable goods goods circumscribe what an important commercial hub within the game. After thousands of players have decided to stick it by giving life to a silent protest to sunlight, filmed and also on Youtube, it was clear that the attack on one of the symbols of the game made a point of no return.
"The protest of the players of Eve Online are organized both with protests in real-life with riots in-game."
It would be stupid to believe that the thing could be somewhat compared to recent protests that have turned on in different parts of the world, situations where effects can lead to serious consequences well pi; However we are talking about an action undoubtedly clear, an uprising that was put forth by the rules of the game and keep it live was really exciting.
Soon reached the maximum capacity of Jita, different groups are coordinated to engulf other commercial traffic hub in order to paralyse the economy of EVE. In response the server nodes were closed, but while being denied access to the players that tried to link, the end result was that for a moment the economy is locked.
Eve a world built by players: underlying economies, infrastructure and power blocks were molded piece after piece long years of game: a complex Web of relationships that, starting from the simple manipulation of the market to get to the collapse of an entire Alliance, holds the foundation of the universe.
a precious and here the emotions are more intense than any other title: the story is consumed greedily among people connected and not realistically possible, as many have argued, moreover, introduce micro transactions in a system that was built from the beginning to put the power in the hands of those who play rather than those of the developers.
Right or wrong that this position, however the result of a feeling that CCP would be silly to ignore: the team in fact only the janitor in a school that players have built for s. Entries may also belong to the company, but the world belongs to his community.
No comments:
Post a Comment