Monday, August 1, 2011

CoD: Modern Warfare 3

The Russia has invaded the United States. A first group of Soviet soldiers landed on the eastern shores of the country and slowly gained more ground, until you get to keep off the Immaculate lawn of the White House.


If what you have just read there seems hard to believe, what about a Modern Warfare 3 ready to break the world (in all senses) even after the controversial departure of West and Zampella, the boss of the team Infinity Ward?


Despite the well known vicissitudes and the abandonment of many of its members, the team does not seem to have lost its Polish and strong, the help of Sledgehammer Games, decided to create the new chapter of the saga.


Modern Warfare 3 seems to point to the very top, even more this time, even up to something that looks like the third world war, as she leaves to guess the animation of the logo at the end of the trailer.


Part of the story set in New York, London, Paris and Berlin a courageous choice, which will certainly not raise controversy. What the game looks really spectacular and although the standard of the genre will rise considerably from Battlefield 3, MW3 seems ready to give him a hard time thread.


What the Activision game seems to have extra compared to its predecessors in greater thickness and have moved the conflict across the planet require a script to expectations. There then to assess how these scenarios can change expectations new-Spec Ops and multiplayer in General.


The remnants of Infinity Ward chose the most extreme way to pulverize record with Call of Duty. Millions of people to play at war scenes in the streets of Manhattan something that maybe we would have hardly imagined before the announcement of the game, because we all know how what that context is still a nerve for the American public.


But beyond the location, it is clear that the development team should review something in the general concept of the game. The standard FPS war changed and move like the usual "one man army" could not be more equally satisfactory. We expect then a gameplay that rewards better team spirit, can count on teammates and ensure that they count on us.


It has shown so far Activision, Infinity Ward has put really all to give viewers (which will become the primary actors) a strong feeling of tension.


Move among the wreckage on Wall Street or under Tower Bridge of London in ruins with a sense of anguish, something that goes beyond simple identification in a game. The idea of being now on the brink of destruction, chaos pi complete a conflict on a planetary scale, seems to be a stunt not well-developed, once effective, although widely abused.


Although the game I will give you a sophisticated mechanical gi and rhythms by now well known to fans, the feeling that this will be your settings to give that little bit extra.


Also in recent games such as Crysis 2, we came across war scenes inside a New York devastated, but here things look different because you don't have to do with aliens and futuristic weapons. Although the possibility that a Russian army invades the United States rather remote, move between the skyscrapers of the Big Apple suffocated from the smoke and ash explosions while trying to stay alive and to find a refuge from bursts of bullets, gives feelings much more "realistic".

No comments:

Post a Comment