Monday, July 25, 2011

Wii Play Motion

I must admit that despite its fanciful use, motion sensing technology has ever made me crazy. Do a race with a friend to see who quickly cut pi not exactly exciting virtual onions, and the same is called for various sports, bizarre variations that Nintendo has proposed in recent years.

For my efforts, find collections of mini-games basically useless and trivial but in some rare cases, as indeed that of Wii Play Motion, my natural aversion to this kind of production leave room in the fun and joy, releasing that my childish and playful yet that the years have inevitably done assopire.

The title, which I remember, contains a Wiimote Plus inside, has a total of 12 minigames specifically developed to exploit the potential of the Wii Motion Plus.

How predictable is not particularly complex mode or articulated, but there does not mean that a good variety and unlockable variants based on the results achieved, are able to guarantee a lasting and enjoyable experience discreetly.

The Games initially available are only four, but trying each of them can unlock as many and even those playing, gaining access to the last four. The first Quartet composed of "Gelatorre", where you have to keep in balance a cone on which are constantly placed balls of ice cream; Eye to the gardens, a kind of crushes the mole in the Nintendo version; "Ricochets", the classic game that many we certainly did in fact at least once in life, where the aim is to have the highest number of rebounds over water to a stone thrown into a pond; and finally "PosizionaMii Plus", where he is responsible for directing the Mii present on screen to match her body with the figures that, from time to time, ahead of the front.

Completed these first four activity then you get access to four: "target shooting", which does not need to be sure no explanation; "Saltimparco", which is projected in an arena filled with gems that are to be collected by bouncing your Mii in the directions you just as if it were a spring; "Flipper", a series of levels where you have to use the Wiimote as a shovel of a pinball machine to make shots of skill to trouble growing; and finally, my favorite, "haunted house" mode in which the controller becomes a sort of Proton rifle to use to capture some agile ghosts.

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