When the year passed Telltale decided to bring the proven gameplay of Professor Layton screens of PC and console, I believe that even the bookies pi villains would bet on his eventual success: a type of game that has been perfected to a portable device in fact wrong could fit in the sedentariet of a mouse or a keyboard.
Instead, after an episode where we got to taste the first true IP was born, grew and developed within the Californian software house, here to enjoy the second chapter, witness real than the style and the ability to create can still make a difference.
In its simplicity Puzzle Agent 2 able to propose itself as a catchy title, finally free of the heavy legacy licences carry on their shoulders and give free rein to creativity to shape a world and a credible, sons of visionariet of that genius by the name of Graham Annable.
The adventures of Inspector Nelson Tethers, employee of the Fbi, section Puzzles start cos you were interrupted the time passed, with our not exactly convinced of how the case has been closed by the shutdown of the factory of rubber to erase.
Point in pride, decides to go, still unaware of Scoggins have touched only the tip of the iceberg which you riveler be much bigger than they could have imagined.
And so, between fraternities, mysterious disappearances, anthropologists, dwarfs and unfriendly police inspectors, our should disentangle between the various puzzles that make up the narrative of this title, suspended between the pragmatism of a loyal employee of the FBI and the dreamlike story that in some ways it seems almost a parody of the first X-Files.
And just to clarify that for the full understanding that it would be a good thing that you have in your luggage, also the first episode made in Telltale as cross-references and references you will waste so much that, to make a metaphor in the topic, you will have the distinct impression of a puzzle that you completer giving answers to questions left open the previousopen at the same time other marks.
As said in opening the bulk of the game is based on solving a series of puzzles that the inhabitants of the pleasant town of Minnesota not lesineranno to offer you, each of which will consegner a rating depending on your skill in solving them and the number of errors or help that you will use.
The interface is reduced to lowest terms as well as the movements of the character that, although it is presented in third person, for the various screens sposter just clicking on some hot spots that will determine an action, whether the activation of an enigma, a dialogue with a character or display of an element. Zero inventory, zero objects to bring maximum simplicity.
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