If you don't know your zombie-free stay and spend the entire day looking for a game with which to vent your murderous instincts, perhaps you should make a visit to the App Store. Statistics at hand, not a day goes inside the market dynamic planet digital pi without seeing the emergence of a new accumunati from those clumsy creatures, brought the success years ago by venerable Romero (Director, this time). You don't believe? Try typing the word "Zombie" in the Store search engine: your patience you esaurir well before reaching the last title of the list.
Within this bloody line fits even The Last Stand, IP developed by Studio 7 Raven who tries to earn the honors of war in the arena of dual stick shooter: a battle hard from the start, because of a tight competition on gender, want-especially-for the presence of IP level which iDracula and Minigore.
Needless to say too many words on a gameplay that iPhone owners know ins: goal of the game to survive the onslaught of hordes of zombies and other disreputable policeman, relying on an arsenal synchronized to the sound of jingling dollars and on a number of power ups which make temporarily pi easily our resistance, altering parameters such as speed, health or firepower.
The control scheme as usual offered by pi from the App Store, with a virtual directional stick on the left of the screen and a second on the right course, referred to the attack-an editable configuration options from the Panel. The extreme intuitivit of commands is not enough to remove a Copilot mechanic who often shines for brain agility: just a few minutes to notice how, for example, the speed of our zombie Slayer is not always sufficient to evade an attack group, stages more challenging species.
The most obvious problems come from a slightly rough collisions: remain calm after being hit once again by an enemy fairly distant, seemingly intent on beating fists in the air, put to the test the better self control. Avoid dodging in a pi Matrix style simple advice: a need, unless you find yourself lying on the ground prematurely. Progresses of levels (and the arrival of new monsters, some of them pretty quick) keep "safety distance" is more complicated: and the absence of a radar-like that shows the direction of arrival of hungry animals not facilitates our mission.
Speaking of content, the IP offers 2 modes (campaign and Survival) articulated on 5 areas of the game split into pi levels, duration and complexity increased, culminating in a boss fight. Defeat the monster requires much attention and coriaceous, considered the nurtured group of assistants that seek to transform us into stew: recommend spending a few minutes extra during the upgrade of weapons before the start of each level, in order to avoid unpleasant situations.
The variety of enemies commendable: the classic zombie joins undead pi quick and resistent, creatures of "silenthilliana" memory with a limb which pierces the belly, like crows and dogs, not to mention werewolves or scarecrow bloodthirsty. The same goes for the end-level boss, in which pi easy to observe a polygonal modeling guardstones and a good Fund animations. The art direction gets results above the sufficiency, albeit scaled down compared to blaze this chart in Minigore.
The Last Stand trying to repeat the title assuefante gameplay, Chillingo undermined by some imperizie that we hope to see resolved in future updates, enriching it with a management of weapons may not innovative but yet interesting: the result an enjoyable title, can steal more time than expected to the sound of "another level and then I stop".
This time the student does not pass the master: but if for some reason i should not go to furry genius, to hunt Zombies could be the winning idea.
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