No room for error in the cutthroat world of videogame productions: just commit one and you're out. But when the damage has been done, there are two ways to remedy the failure: completely change or learn the lesson, listening to the advice of those around you.
Deep Silver and Piranha Bytes instead, said Borges, or "when you arrive at a crossroads, imboccalo", for "Risen 2 have chosen to apply both methods, revolutionizing the setting and correcting egregious errors in the meantime i have marred the first chapter, especially in console version
The presentation of the game at E3 is in fact open with a clear and precise statement of Daniel Oberlerchner, senior brand manager of Deep Silver: "It will commit the mistakes again. Initially the title was intended only for PC, and we discovered of having to convert to console only six months before the release. Now things are very different, we developed the game for console from the start ".
Risen 2 takes place shortly after the story of its predecessor and still wear the shoes of the nameless hero, but with many differences compared to the past. First, after having fought one, you became an Inquisitor, and no trace of any fame that you expected after defeating the Titan, because the rest of the world was too busy fighting those remaining.
Your new home, a city in fact Caldera surrounded by desolation, which is saved from the fury of the Titans, magical guardians of crystals in its foundations. But given that around it there are ruins and burnt trees, all types must arrive by sea supply, and as live in the last human outpost not yet crushed under the foot of a huge creature was too easy, the sea haunted by huge sea creatures that sink ships to carry supplies, and guess a little pirate who should decide and solve the problem? That's Right.
This makes the narrative that allowed developers to completely overturn the ambience, the combat system and the management of playmates. Instead of a single island there will be many, to explore far and wide. The classic system that allows you to choose between a two-handed weapon, shield and sword or bow became a style of combat much more "fluid" and unfair (indeed you are a pirate) based on low shots, on firearms and swords.
Say goodbye to teammates finally entering and exiting from your adventure without a trace, now you will have a crew, you'll have to build this after this (Mass Effect) and you need to protect and use in the adventures, without directly controlling them, depending on their skills.
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