Deserts, brush and hot rocks give way to lush tropical island, an atoll seemingly pristine remote in the heart of the ocean. Forget to deck chairs, cocktails and sunscreen: in this third act of the saga FPS created by the tireless French company there will be time for a Tan.
The choice of the setting of Far Cry 3 scored a net return to the origins of the series, and goes to resize the huge playground offered by Savannah, made huge scenarios that unravel far beyond the horizon, with one location certainly pi contained but at the same time offering inspired views suggestive, and various. A clearly less extended universe of its predecessor, but that gives the player a significant freedom of action and a good dose of exploration.
Protagonist Seldon in this third chapter Jason Brody, a young looking girlfriend disappearance, landed on the shores of this unknown island following the sinking of the vessel on which he was travelling. Discover the marine disaster survivors is perhaps more a conviction that a genuine miracle, for a matter of moments: the earthly paradise on which we are in fact occupied by a group of insane criminals without any conscience, moved up a place for reasons still unknown, as perpetrators of terrible murders of the local population and unspeakable abuse survivors.
Hidden among the foliage of a small forest that d on their camp, Jason attends the execution of an unarmed woman shot dead by a shot, close-up of machine gun. The few seconds of shock that separate it from reality are fatal: from behind the neck of a rifle, who "lands" violently on his face and sends him to the mat unconscious. Opened our eyes, we are bound and chained to a cement block before Vaas, the even more foolish Chief of the army of mercenaries, which unite with look alienated, obsessively continues to ask if we know the true meaning of madness.
You don't need a degree in psychology to understand that man seriously disturbed and dangerous: the situation however destined to fall by only a few seconds when Vaas, irritated by the alleged way we're looking at, deals with a powerful kick to our "Chair" send it to the bottom of a well. At that time Jason discovers that a weight attached to it and, while more in depth falls, writhing in all ways to free your hands from the rope with which are narrow, sprouting from the seabed dozens and dozens of dead bodies drowned, which was accorded the same treatment.
The demo itself starts from this point, with Jason who escapes from the premature ending as not even Houdini would do, being forced to face face to face the enemy in order to find a way to escape: the objective of the level, shown by two members of the development team, to reach a helicopter parked in the middle of enemy, which leave behind the horrors of the island. A plan that, although strict logic, sar for an abrupt revision.
Speaking of gameplay, the first news of this "open-world action/adventure FPS" coincides with the introduction of a system of experience points, which go to accumulate for each killing by Jason and for each objective brought properly.
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