Sunday, July 24, 2011

Grand Theft Auto IV

I do a basic premise: I loved the craziness Vice City and San Andreas. We must emphasise this, because otherwise you don't understand my conflicting feelings against GTA IV, my dismay when I guessed that the game was not even a third larger than that of the previous chapter, my frustration when I realized that nothing there that I had loved episodes PS2 had been brought on next gen console.


Let me therefore repeat: I loved the craziness Vice City and San Andreas. With their bugs, the visuals just decent, the inhabitants of the city all equal to each other, similar to zombies. I happened to find me guilty with the machine points from which it was impossible to come out if not by clearing the console, or to send a mission to hookers only because I hadn't had the foresight to buy myself a bulletproof vest and the last shot of the last bastard in the barrel remained in life I was treacherously behind when, misled by the viewfinder that went a bit to the facts of its, I thought I had already accoppato all unsuspecting and went out in the open. They were pretty serious flaws in the gameplay, but I must tell you one thing, I did not care that much more. Rages lasted a minute, twice the maximum time to be awoken out of the hospital or in my beautiful retreat in the mountains, take to the streets of a motorcycle race, cheat on the first pass and triggering disgraced by a bridge or a miraculously unharmed escarpment, landing on the roof of a minivan. Maybe the radio would also a song that I liked, Michael Jackson or a country song, and then I melted me and thought it was cool that game, even with its faults. And say that moron Tommy Vercetti didn't even swim.


The beauty of GTA during the last generation, the radiance that you abbagliava, was in his Alchemy of different elements, so many little details that put together you paid something frighteningly similar to the ultimate gaming experience, provided that there is such a thing. A gin cocktail, as one of the ones you want to enjoy watching was entranced promenade of Vice City, the girls on roller skates, the soaring sports cars under the sunset. Physically I was l, on my bed, holding a pad, but my mind returning to the years ' 90, the years of my childhood, or smarriva in fantasies about the years ' 80, the ones I've missed and we still regret not to have lived. I don't know if GTA was all this effect, but judging by the comments of those who say we played. I wasn't the only to fall victim to that spell, it was rather a collective hypnosis. I then, anarchist in, I could not remain indifferent in the face of that little big metaphor for freedom, fake, unreal, though steeped in violence and squalor, limited to the screen of my humble 26 inches and my imagination.


I approached to GTA IV full of hopes, mindful of my past happy with earlier episodes and titillated by the few trailer properly awarded before the release of the game, so good to offer a distorted image of what was then the end product. He spoke as the reviews of the game of Millennium, I certainly couldn't stay disappointed. And instead ...!


And instead I slowly discovered that something was wrong. The first impact, to say the least, been very positive. Ok, Niko Bellic had an unpleasant face, but on what I could safely leave. And then was really good, it seemed so human. No, all Niko was one of the most successful elements of the game, you could tell right away. Also on the environment, nothing exceptionable: Liberty City was really New York, in all respects. (Except maybe when I happened to see six or seven taxi paraded in procession on the road ... and happened every minute, holy shit.) The roads were all different, all passers-by. The city seemed really alive. Christ, here's what the next gen, I remember thinking, probably with a little smile on the face printed philistine. Gi pregustavo unspeakable adventures in search of the secrets of the game, daring escapes from police, challenging missions held together by a storyline more adult, more exciting, more irreverent then ever. Pity that the game of secrets has less of the skirts of a prostitute, to sow the COP just a few meters away from the place of misdeed, that missions are boring and repetitive unabashedly perlopi, that the plot is linear and predictable as the trajectory of a projectile in a day without wind. I heard someone talk about more than grandiosit of narrative component of GTA IV, new standard for the videogame medium, but the impression that I did myself playing was very different: the depth of certain dialogues and purely accidental situations. I doubt that the writers we have made the commitment. Every afternoon, after lunch, I lightened my console and I was trying to play, but within half an hour I was forced to turn off or to change the game. Rarely could finish more than a couple of missions a day. Boredom I was, together with an overwhelming sense of deja vu. I realized soon that the schema of the missions was always the same (go from the mandator, picked up a vehicle arrives at its destination, check out all, back safe and sound) and things I did as I had already made the Niko all at least once, without exception, as Tommy or CJ. Only this time there were rigged machines, there were shops and houses to buy, there were the fights with rival gangs, there were no bikes and planes, the gym and the Barber. No one would ask me to jump from roof to roof aboard a motorbike, to advertise a Pornstar raining a torrent of leaflets from a twin-engined, steal a lawnmower colossal and ride it for miles on a narrow mountain road, to defend a nerd by assaults of RC airplanes like the MIG of Top Gun, to protect a band of murderous velleit stoned rockers from a secret admirerto disguise by Diabolik, to satisfy the tastes of a BDSM sgualdrinella and soffiarle the security of a key.


This time it was only ever: go from the mandator, picked up a vehicle arrives at its destination, check out all, back safe and sound.


Every so often a beautiful mission pi, such as bank robbery, but was all patina, not substance. Cinematic shots, urlacci, et voila, the game did. You want more? Have Fun? Do something different from the shoot and drive? Naah, not worth it. Do please enjoy playing darts with a girl who I dar mai or shooting pigeons. This new Liberty City, folks. And then there the game online, you want to put?


I don't know if this can be considered a true review (heck, definitely not), but if you dig a bit, if you look beyond the jokes and sentimentality, you will see that the defects of which I speak are all real. And I haven't even mentioned the technical aspect of the game, certainly not free from burrs. I talked only about the limits, in my view, the structure of the game and how good lost in the transition to the current generation. Grand Theft Auto IV, in my humble opinion, a castrato, monotonous, which fails miserably where his predecessors were Center with disarming ease. It is grey like the sky always covered in Liberty City-strange name for a place of freedom it gives very little to the player. Definitely worth trying, maybe even to love (if they are capable ... many have proved to be so), but a fact that the latter GTA has disappointed many fans of the series around the world. And for practical reasons.

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