When Saw released in stores Japanese Mega Drive in October 1988, Ronald Reagan was President of the United States, the bloody war between Iraq and Iran had just ended with the loss of millions of lives and the Internet had just made the acquaintance of her first virus worms (called The Morris Worm, named after its inventor Robert Tappan Morris).
Since then I've passed the beauty of 23 long years and much changed in the world, indeed ... almost everything. Global crisis between pi or less serious, widespread oil stain d network with social networks and Sega that leaves the world of hardware, we arrived at the year 2011, which will be released a new game for Mega Drive. What is even more amazing that this is indeed the third title created by the American company Super Fighter Team.
They hear the name you could think of a group of young people who gather in the garage or basement and give us in with the coding, but cos. we are talking about a real company, which publishes its titles with packaging and printed manual. The previous titles of Super Fighter Team for Mega Drive have become much sought by collectors pieces.
The founder of the company, Brandon Cobb, explained that the team's name derives from an old taiwanese PC game, Super Fighter, of which he was avid fan. The same Cobb contact the production company, C&E, to ask if they had anything to the contrary regarding the opening of an entity which bears the name of their title.
The President of C&E, John Kuo admitted that perhaps the name would create confusion and some legal issue, Cobb explained. In the end, so I decided to call my company Super Fighter Team to honor the game but to avoid future problems. Start from scratch with a software development company with a company that undoubtedly deserves respect and unfortunately the first problems have not been slow to arrive.
A few years ago we were thinking of creating a sort of sequel to Super Fighter for the Game Boy Advance, but we were all young and inexperienced and there were never placed the problem of the budget until that time, Cobb explained. For pure combination came to know of an RPG that public C&E on Mega Drive only to Taiwan and saw this as a sign, as something that could save our project. The sprites and the wide lateral perspective make Star Odyssey a unique game in the RPG on the Mega Drive.
We thought to translate the game into English and then adapt it on GBA and use the proceeds to complete Super Fighter Advance. The company did not seemed difficult on paper but the same Cobb admits having underestimated the work that needed to be done.
We had to compare with hardware, the Game Boy Advance, which had a screen resolution lower, and we thought that this would ruin the end result ... for this we made a radical decision.
That decision was to bring the game on the same platform for which it was born, the Sega Mega Drive, designing a new cartridge, complete with packaging and manual. Pure madness? Nothing at all and the impossible happened exactly May 22, 2006: a new game for Mega Drive came to a distance of 8 years from the last!
Since then the team has produced a second Rpg for MD, titled Legend of Wukong, along with other minor titles for the Atari Lynx and Nokia N-Gage, but their most ambitious project called Star Odyssey.
Is a Japanese game known as Blue Almanac 1991, a turn-based Rpg with several traits in common with the Phantasy Star series, which was to be published by both cos in the West twenty years ago. Publishing rights in the United States were acquired by the Sage's Creation.
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