While some of the advertisements you are sure to point out that with the DS can also play, the portable Nintendo DS asylum to a number of titles dedicated gamers "pure and hard".
I refer to Dragon Quest, Final Fantasy, Kingdom Hearts, Children of Mana, Chrono Trigger, Disgaea, and many other games that can provide hours of fun, without ask you to compute the et of your brain or draw a picture of your cat is sleeping.
Behind these "heavyweights" there are many titles that are difficult to capture the limelight of the front pages or advertisements on television, small pearls for lack of market, marketing bizarre choices, or for poor reputation on European soil, remain closed in their oyster, titles that probably no giochereste never if someone does not know they were, such as Solatorobo.
This action RPG, later spiritual Tail Concerto, mixes all the traditional elements of Japanese productions: a fantasy world, creatures half between the human and the animal, large conspiracies, Mechs and absurd names. Vestiremo in fact as an anthropomorphic dog, Red Savarin, who lives on the floating island of Sheperd Republic, ch has a sister called Chocolat and guiding a robot named Dahak, which looks like a big bird mechanic. More typical of cos you die!
Red Lands ends meet doing tasks more or less legitimate of all kinds and the game begins when we are engaged in one of the many missions of routine (if we can define routine infiltrate a flying ship to retrieve documents), when everything is sent to the air by the arrival of a huge creature that begins to treat the vessel as it was a toy airplane.
From this point onwards the story starts to unravel without haste, leaving all the time to do quests to accumulate the necessary experience and money to strengthen you and Dahak.
While not without major impulses d innovation, plot Solatorobo extremely nice to follow, and a fundamental characteristic for any self-respecting history, you'll always want to know what succeed later. This also because the characters are extremely well characterized, especially Red, cute and Hustler, and her sister Chocolate, her serious counterpart, always committed to avoid figs in trouble. The only downside of the narrative that there are really many, many dialogues to break up the action, which is definitely not will frighten jRPG experts but that may stress the less patients.
Despite being classifiable as a role-playing game, Solatorobo doesn't follow the classics of the genre, especially the combat system in particular, that might not please the purists.
Rather than lengthy and epic battles turn-based battles in Solatorobo in fact do not last more than a few seconds. The idea that you need to do everything to bring you closer to your opponent and furiously to raise it to press, so that you can then throw away like a ball of rags and cause damage. With more advanced enemies will not be so simple, of course: you will need to find time and right place to do it, or throw him back the missiles that you lambast.
Personally I really enjoyed this hybridization with scrolling fighting game. Not bored ever, varying the pace compared to the exploratory stages, and avoids hang too long in certain battles. There does not mean that it is a better solution of the combat system that we have come to appreciate during these years, but in a traditionalist as the RPG genre with a touch of newness always well accepted.
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