Saturday, July 23, 2011

Uncharted: Golden Abyss

What we are facing a title in the saga of Uncharted that runs on a mobile device. The thing would sound impressive gi for s, but to understand better the implications of a statement of this type, you must at least know the universe that the guys at Naughty Dog have been shaped over time.


The saga of Drake in fact characterized by a succession of adventures built on solid dynamics of third person gaming, all condensed into Hollywood productions from framed with some of the most fascinating locations of this generation of consoles.


Sony Bend studied this Alchemy pi close than anyone else, however, forced passage seen moral obligations that a title like Uncharted Abyss takes: Golden shoulders: we are talking about a new installment of the adventures of Nathan Drake, and most importantly, a title which clearly will become one of the flagship games of the upcoming NGP.


Having already behind Resistance Retribution for PSP, the guys from Oregon are likely seriously to become the official house band cover from Sony, but on the other hand, at least before s have the security of having proven to bring forward a work of this caliber. For Golden Abyss the study cos imitated the formula of Naughty Dog not again for a chance to explore new potential afforded by NGP.


What most surprised of this spin off the Visual impact that offers: the set of Uncharted known for wonderful settings in which the protagonist moves and apparently these, reproduced on the 5-inch OLED display of the new PSP, have lost none of their patent.


Rattle off some numbers help you to become better aware of the issue: to understand if Resistance Retribution carried 50,000 polygons on the screen per frame, Golden Abyss arriver to touch nearly 260,000. We are talking about figures impressive, but perhaps not made even the idea of what the game is close to the original published title on PS3.


If you do not then consider the occasional texture perhaps a bit "flat", the feeling that you have the same that we had with Drake's Fortune; understandably unable to fantastic results of Among Thieves, but gi cos pi that rosy situation.


Dynamic lights are calculated in real time and a shading system allow to bring advanced screen laptop some of the visualizations of this generation without to lose in quality compared to the home versions.


The Drake has maintained intact its charisma, especially when he finds himself immersed in water. See it exit from wet and humid with clothes that slowly dry up, observing that while walking wet leaves fingerprints on the ground, a trick that we have already seen in the past, but it has definitely made when another is proposed in the Palm of your hand.


However, the value of this game goes far beyond the Drake's wet t-shirt: the biggest challenge that the children of Sony Bend have faced in fact able to crystallize the fascination that this saga capable of transmitting.

No comments:

Post a Comment