Wandering on Steam during a hot summer afternoon mathematically impossible to miss the chance to cross a newly released indie game review. And in fact, Solar 2 has captured the attention of my credit card even though he never played the first chapter of the series.
The six euro ticket price are in line with what proposes today Steam for Indie titles: 30 megabytes of weight of the package installation is not suggest a game that focuses on beauty of graphics: sar the usual fair gameplay, innovative and successful?
At first we would say no because at first glance Solar 2 looks like a cross between Asteroids and MegaApocalypse that only the nearly forty of you may remember. However, in the middle of the screen we find a spacecraft capable of moving for the space deep immensit in 2D but a planet (originally a measly asteroid) able to move independently and carry out a series of missions.
Missions a big word because, even if such a test and the other an evil face appears to tell us what we must do wandering the cosmos, just two nanoseconds to understand that it is a game devoid of plot and gameplay to difficulties growing the only reason that pushes to move forward.
As more and more often the case for the indie game on Steam, the real cue d interest game comes from physics: our planet can incorporate other pi small asteroids that enhance its mass: shock with the real planets are in a game of size and vectors that joins the speed with which can absorb an object, join in our orbit or, in the case of transit in its vicinity, influence the trajectory.
The fun increases with the size of our star and the solar system that we can generate: in this case we must learn to move without doing damage and put the fleets of the planets that we in a position to fight against those systems.
Proceeding in evolution, life die because the continuous absorption of asteroids and planets porter our become a star by size and more powerful gravitational field. In that case you will lose the benefits of civilization but it earns, obviously, in destructive potential that a star with numerous planets in orbit can have when he knocks on the door of a Sun was quiet for a long time.
As the game progresses you realize that the control of the movement of our planet not only a question of collisions and forces of physics game: as mentioned, the evolution begins by asteroid but, if administered so wisely, can continue in a controlled manner through various stages of development ranging from deserted to Planet Rock capable of hosting life.
In this case our aliens not only begin to develop technologies that protect us from sidereal Armageddon style impacts, but also create fleets of ships and ships that we can help in clashes with the populations of other star systems.
In such a context, the authors have striven to find a way to invent evidence to be presented to the player which become gradually more difficult: clean up debris from star systems, eliminate ships inside, running from one side to the other scenario to avoid inadvertently disrupt entire solar systems, or, more simply, remain stationary in an area of space and survive a storm of asteroids that makes landfall on our system.
Do not be fooled, though at first entertaining, Solar 2 a game more difficult than it seems and the reason to be found in the inertia of the body that we are driving. Control the drift of the planet and any satellites very complicated, especially when on the run and you acquire quite a speed.
Already starting from the first missions, you end up cursing the keyboard control: If you want to enjoy the best of the opportunities offered by Solar has to connect 2 analog pad and make a lot of practice. The inertia will always stay the same, but at least you will gain significantly in accuracy.
On balance, Solar 2 definitely a decent title that occasionally manages to mix very good manual skills and planning their moves at a time when we face the most complex missions. The difficulty, and tends to be exacerbated by using only the keyboard: think before you buy it so if you don't have a analog pad.
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