Thursday, July 21, 2011

The Legend of Zelda: Ocarina of Time 3D

I think I'm a fan of Zelda to never have had the good fortune to play this chapter of the series. At the time of its release on the Nintendo 64 was too penniless that allow two consoles and was in full "trance from PlayStation". Even when Nintendo decided to repropose the game bundled with the Special Edition of The Wind Waker, I don't know why but I pass in front of me, almost without noticing.


Now, several years from both events around me more clear: the "my" time in the company of Ocarina of Time had to be this. In 2011 and in 3D version, for what a perfect game, as anticipated in the subtitle.


Shigeru Miyamoto is justly proud of having created this work of art, because of this it is, like the very first Super Mario Bros. or Mario 64. I understand the difficulty that since its release the brilliant game designer found in other Zelda at this ... must have been a nightmare!


This is the game that all those who work in the gaming industry should look as a model to follow and what probably all would have liked to develop.


Do you have in mind when in life it happens that a beautiful thing happens just when do you need? Behold, all that happens in Ocarina of Time (3D) arrives with a practically perfect timing, without excesses or delays, without boredom, without too much trouble or too easy.


The level design is nothing short of sublime and offers a series of dungeons and outdoor environments is nothing short of evocative and chock of secrets. Everything you see invites exploration and discovery continues: the title it takes to hand the player lets him meet unforgettable characters and places that seem to come from a fairy tale.


Anyone who has ever tried any chapter of Zelda takes no more than a couple of minutes to find the right mechanical and hear once again the special shock that only the adventures of Link they give.


In pi, Ocarina of Time offers one of the most complex stories, articulated and challenging the whole saga ... which of course I'm not here to tell you about the risk of being lynched.


The passage about 3DS, which many feared because of some time past from the original, beautifully thanks to the team Raw (s, is called cos) who occupied the conversion. The new portable Nintendo gives new life to the game, not only from the point of view chart but also regarding the same gameplay.


Not that he needed, but the two or three additions to this release bring even more top level title. We want to talk about, for example, the possibility of using the gyroscope to aim with a subjective view with some weapons like the Slingshot? And what about the perfect, although of course obvious, implementation of the second screen?

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