Sunday, July 31, 2011

Killer freaks from outer space

If the good day you can see from the morning, the WiiU promises a day with flakes. After the announcement of Nintendo at the recent E3 and oceanic received much acclaim from the world of players as and particularly by industry, the new revision of the Japanese hardware prepares now the starting line with an interesting line-up of first and third party titles, ready to dazzle audiences with innovative gameplay clipped ad hoc on the device.


Alongside the inevitable historical brand of MOM N, of which we will talk in the future, to arouse interest among the ranks of professionals we thought Ubisoft. As already happened to the launch of the current flagship, the playground debut had titles such as Red Steel and Rayman Raving Rabbids, this time as the software house of Guillemot will present "shelves" since day-one with five exclusive WiiU: a title and a new chapter of the Rabbids, both still unannounced, Ghost Recon, a spin-off of the saga of Assassin's Creed andlast but not least, the new entry Killer Freaks from Outer Space.


The hands-off held by guys from Ubisoft Montpellier, we got to see a working version of this unusual FPS, today one of the most brilliant examples of the new "WiiPad". Killer Freaks From Outer Space the classic shooter from the blood dissolved from easy a healthy dose of humor, which narrates the vicissitudes of less hero ever "heroic" (an awkward guy, courage the cowardly and pure Grouch), in a desperate attempt to free the city of London from an invasion of hungry aliens.


The demo presented saw the awkward protagonist move to the desert area of the British capital, looking for hungry critters (a cross between a Rabbid and a Gremlin in murderous version), shrouded in fog and in the ruins of a city by population almost entirely exterminated.


No time to get familiar with the shy gun that the roles of hunting are inexorably to reverse, with a predator transformed into succulent feast for a swarm of aliens, sprouting from every corner as if they were positioned by hours.


Alongside a humorous component and extremely enjoyable inspired (which reaches its climax inside a small room occupied by two lovingly aliens intent on sculacciarsi), the interesting aspect of the new shooter pi home Ubisoft resides in the design of the system of controls, the combination of the classic stick analog and gyroscope.


The objective by designers, give a new dimension of involvement and immersion to canonical style shooter, is achieved by integrating the controllers physically within the gameplay.

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