From all sectors of the videogaming stage contemporary of role-playing games is undoubtedly experiencing a period of great turmoil. Just think of the fact that in recent times have come out of ninety calibers such as Dragon Age II and The Witcher 2, and which approximates more when we see Skyrim shelves.
The title of Bethesda, in the context just described, plays the dual role that competes is the odd man that he who laughs last, well why not a coincidence that we welcomed in many tiepidamente Bioware games and CD Projekt for projected actually daily output of Skyrim.
was therefore with some curiosity, just possible that the gates of E3, I presented at the booth of Bethesda to attend the presentation of the game, curated by the faithful (to Washington) Todd Howard.
The story takes us on an empire of Tamriel is now on the brink of the abyss: the High King of Skyrim was killed, which gave life to the creation of new alliances among the claimants to the throne. While fighting rages for the succession, dragons, of mythological creatures of the past which was now only in scrolls trace, make their return. According to the prophecy of the Dragon's blood, only a hero born with the power of Voice will defeat them, and needless to say that hero we ourselves.
After the pleasantries, the first thing that Todd Howard held to clarify that Skyrim relies on the Creation Engine, an engine capable of giving life to a world in which we can admire meteorological phenomena, the mountains eroded by time, city teeming with life, green expanses and ancient underground.
And beginning this type of landscapes that we own it, with a dense vegetation, trees, snow-covered terrain and mountains on the horizon, flowers and butterflies resting on them. The transition from first to third person ("we found that many like to play our titles with the camera behind", dir. Howard), explains that the title will be lived through two different perspectives, although the traditional push the developer to pass the subjective for the rest of the demonstration.
A pair of wolves too aggressive there are under to remind us that the bucolic Skyrim are less than you would not believe, that provides the pretext for showing the first interesting feature of the game, i.e. the possibility to equip each hand there that pi we like.
Sword and shield? All right. Sword and magic? No problem. Double Magic? This can also at any time, for sar can reveal a menu for each of the two hands, from which to select the weapon, shield or the magic that we prefer. Spells, indeed, the "shout" ("shouts") as they are called in the game, can be selected with both hands, with the following results: If the spells are different if you will enjoy both the benefits, whereas if they shout the same, this will be two times more powerful.
Spells available are various, such as fireball, darts freeze, lightning, lightning storms, shields, indicators of the path to be followed (you know the Fable?) and more. If we add that just as the list of defunct sar weapons and shields to equip (Bethesda speaks there hundreds of objects), we understand that the selection of what we want to hold the menus could become a long and cumbersome process that breaks the action of the game. During the demos, in fact, there have been few times when Todd Howard has stuck the game to try from the list the object from grasp.
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